#include <AudioIO.hxx>

You can specify a device (string), which will be used by the AudioManager, when creating the AudioDevice objects. When you don't specify a concrete device, or specify "default", the AudioManager will choose the default device for your setup. For multichannel Audio, you need to configure each in/out with it's own channel id, typically 0 for left, and 1 for right.
Definition at line 50 of file AudioIO.hxx.
Public Member Functions | |
| DYNAMIC_TYPE_USING_INTERFACE (AudioIOConfig, 4, ProcessingConfig) | |
| DYN_ATTRIBUTE (0, public, std::string, Device) | |
| The Device that will be used by this AudioIn or AudioOut instantiation, if it is not indicated, or its value is "default:default", system will choose the best device for this object. | |
| DYN_ATTRIBUTE (1, public, int, ChannelID) | |
| Channel attached to object; in case of stereo configuration 0 will be left channel and 1 right channel. | |
| DYN_ATTRIBUTE (2, public, int, FrameSize) | |
| FrameSize of the AudioIn or AudioOut audio port. | |
| DYN_ATTRIBUTE (3, public, int, SampleRate) | |
| Sample Rate of the AudioIn or AudioOut class. | |
Protected Member Functions | |
| void | DefaultInit (void) |
| The concrete dynamic type constructor calls DefaultInit(). | |
| CLAM::AudioIOConfig::DYNAMIC_TYPE_USING_INTERFACE | ( | AudioIOConfig | , | |
| 4 | , | |||
| ProcessingConfig | ||||
| ) |
| CLAM::AudioIOConfig::DYN_ATTRIBUTE | ( | 0 | , | |
| public | , | |||
| std::string | , | |||
| Device | ||||
| ) |
| CLAM::AudioIOConfig::DYN_ATTRIBUTE | ( | 1 | , | |
| public | , | |||
| int | , | |||
| ChannelID | ||||
| ) |
Channel attached to object; in case of stereo configuration 0 will be left channel and 1 right channel.
| CLAM::AudioIOConfig::DYN_ATTRIBUTE | ( | 2 | , | |
| public | , | |||
| int | , | |||
| FrameSize | ||||
| ) |
| CLAM::AudioIOConfig::DYN_ATTRIBUTE | ( | 3 | , | |
| public | , | |||
| int | , | |||
| SampleRate | ||||
| ) |
| void CLAM::AudioIOConfig::DefaultInit | ( | void | ) | [inline, protected] |
The concrete dynamic type constructor calls DefaultInit().
This allows user to initialize his/her object. But we define DefaultInit() here because we don't want to force writting one DefaultInit() function for each concrete dynamic type. If a dynamic type concrete class defines some (not-default) constructors, this should also call the DefaultInit().
Reimplemented from CLAM::DynamicType.
Definition at line 63 of file AudioIO.hxx.
References CLAM::DynamicType::UpdateData().
1.5.5