AudioDevice.cxx
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00022 #include "AudioManager.hxx"
00023 #include "AudioDevice.hxx"
00024 #include "AudioIn.hxx"
00025 #include "AudioOut.hxx"
00026
00027 #include <algorithm>
00028 using std::find;
00029
00030 using namespace CLAM;
00031
00032 AudioManager& AudioDevice::_AudioManager(void)
00033 {
00034 if (mAudioManager==0)
00035 throw Err("This AudioDevice is not associated with any AudioManager");
00036
00037 return *mAudioManager;
00038 }
00039
00040 void AudioDevice::_SetAudioManager(AudioManager* am)
00041 {
00042 if (mAudioManager==0) mAudioManager = am;
00043 else if (mAudioManager!=am)
00044 {
00045 throw Err("An AudioDevice can only be associated with one AudioManager");
00046 }
00047 }
00048
00049 bool AudioDevice::Register(AudioManager* am,AudioIn& in)
00050 {
00051 unsigned int i;
00052 for (i=0; i<mInputs.size(); i++)
00053 if (dynamic_cast<const AudioIOConfig&>(mInputs[i]->GetConfig()).GetChannelID() ==
00054 dynamic_cast<const AudioIOConfig&>(in.GetConfig()).GetChannelID())
00055 {
00056 in.mpDevice = 0;
00057 return false;
00058 }
00059 mInputs.push_back(&in);
00060 _SetAudioManager(am);
00061 in.mpDevice = this;
00062 return true;
00063 }
00064
00065 bool AudioDevice::Register(AudioManager* am,AudioOut& out)
00066 {
00067 unsigned int i;
00068 for (i=0; i<mOutputs.size(); i++)
00069 if (dynamic_cast<const AudioIOConfig&>(mOutputs[i]->GetConfig()).GetChannelID() ==
00070 dynamic_cast<const AudioIOConfig&>(out.GetConfig()).GetChannelID())
00071 {
00072 out.mpDevice = 0;
00073 return false;
00074 }
00075 mOutputs.push_back(&out);
00076 _SetAudioManager(am);
00077 out.mpDevice = this;
00078 return true;
00079 }
00080
00081 void AudioDevice::Unregister(AudioIn& in)
00082 {
00083 if (in.mpDevice != this)
00084 {
00085 throw(Err("AudioDevice::Unregister(): I am not this AudioIn object's device."));
00086 }
00087 std::vector<AudioIn*>::iterator it = std::find(mInputs.begin(),mInputs.end(),&in);
00088 if (it == mInputs.end())
00089 {
00090 throw(Err("AudioDevice::Unregister(): AudioIn object not registered in this device."));
00091 }
00092 mInputs.erase(it);
00093 in.mpDevice = 0;
00094 }
00095
00096 void AudioDevice::Unregister(AudioOut& out)
00097 {
00098 if (out.mpDevice != this)
00099 {
00100 throw(Err("AudioDevice::Unregister(): I am not this AudioOut object's device."));
00101 }
00102 std::vector<AudioOut*>::iterator it = std::find(mOutputs.begin(),mOutputs.end(),&out);
00103 if (it == mOutputs.end())
00104 {
00105 throw(Err("AudioDevice::Unregister(): AudioOut object not registered in this device."));
00106 }
00107 mOutputs.erase(it);
00108 out.mpDevice = 0;
00109 }
00110
00111 void AudioDevice::GetInfo(AudioDevice::TInfo &info)
00112 {
00113 info.mSampleRate = SampleRate();
00114 info.mName = mName;
00115 info.mNChannels = mNChannels;
00116 info.mNReadChannels = mNReadChannels;
00117 info.mNWriteChannels = mNWriteChannels;
00118 }
00119
00120 int AudioDevice::SampleRate(void)
00121 {
00122
00123 unsigned int i;
00124 int sr = 0;
00125 for (i=0;i<mInputs.size();i++)
00126 {
00127 if (sr == 0) sr = mInputs[i]->mConfig.GetSampleRate();
00128 else if (mInputs[i]->mConfig.GetSampleRate() &&
00129 mInputs[i]->mConfig.GetSampleRate() != sr)
00130 {
00131 throw Err("AudioDevice::Register():"
00132 "all audio ports need the same samplerate");
00133 }
00134 }
00135 for (i=0;i<mOutputs.size();i++)
00136 {
00137 if (sr == 0) sr = mOutputs[i]->mConfig.GetSampleRate();
00138 else if (mOutputs[i]->mConfig.GetSampleRate() &&
00139 mOutputs[i]->mConfig.GetSampleRate() != sr )
00140 {
00141 throw Err("AudioDevice::Register():"
00142 "all audio ports need the same samplerate");
00143 }
00144 }
00145
00146 if (sr == 0)
00147 sr = _AudioManager().SampleRate();
00148
00149 for (i=0;i<mInputs.size();i++)
00150 {
00151 mInputs[i]->mConfig.SetSampleRate(sr);
00152 }
00153 for (i=0;i<mOutputs.size();i++)
00154 {
00155 mOutputs[i]->mConfig.SetSampleRate(sr);
00156 }
00157
00158 return sr;
00159 }
00160
00161 int AudioDevice::Latency(void)
00162 {
00163 return _AudioManager().Latency();
00164 }
00165
00166 void AudioDevice::SetLatency(int latency)
00167 {
00168 _AudioManager().SetLatency(latency);
00169 }
00170
00171 void AudioDevice::SetNChannels(int channels)
00172 {
00173 mForceNChannels = true;
00174 mNChannels = channels;
00175 }
00176