Loading and playing a simple network

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You can build a CLAM network by hand but you can also load an XML definition.

The XML definition of a network contains which processings are on the network, their configurations and how are they connected. Such definition could be built using the NetworkEditor or building one by hand, by doing:

	XMLStorage::Dump(network, "mynetwork.clamnetwork", "Network");

NetworkEditor is distributed with some interesting network examples.


// Updated to 1.1 (svn)

#include <CLAM/Network.hxx>
#include <CLAM/PANetworkPlayer.hxx>
#include <CLAM/XMLStorage.hxx>

int error(const std::string & msg)
	std::cerr << msg << std::endl;
	return -1;

int main(int argc, char ** argv)
	if (argc!=2) return error ("needs a network filename.");

	CLAM::Network network;
		CLAM::XMLStorage::Restore(network, argv[1]);
	catch (CLAM::XmlStorageErr & e)
		return error("Could not open the network file");

	// Set the audio backend to PortAudio
	network.SetPlayer(new CLAM::PANetworkPlayer);
	sleep(4); // TODO: until?

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