AudioCircularBuffer.hxx

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00001 /*
00002  * Copyright (c) 2001-2004 MUSIC TECHNOLOGY GROUP (MTG)
00003  *                         UNIVERSITAT POMPEU FABRA
00004  *
00005  *
00006  * This program is free software; you can redistribute it and/or modify
00007  * it under the terms of the GNU General Public License as published by
00008  * the Free Software Foundation; either version 2 of the License, or
00009  * (at your option) any later version.
00010  *
00011  * This program is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  * GNU General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU General Public License
00017  * along with this program; if not, write to the Free Software
00018  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019  *
00020  */
00021 
00022 #ifndef _AudioCircularBuffer_
00023 #define _AudioCircularBuffer_
00024 
00025 #include "Array.hxx"
00026 #include "Audio.hxx"
00027 #include "DataTypes.hxx"
00028 #include "Err.hxx"
00029 #include "CircularBuffer.hxx"
00030 
00031 namespace CLAM {
00032 
00036         class AudioCircularBuffer:public CircularBuffer<TData>
00037         {
00038         protected:
00039                 
00040         public:
00041  
00044                 AudioCircularBuffer():CircularBuffer<TData>(){}
00045                 
00046                 AudioCircularBuffer(TSize bufferSize)
00047                         :CircularBuffer<TData>(bufferSize)
00048                 {
00049                 
00050                 }
00051 
00052                 void ReadAudio(Audio& in)
00053                 {
00054                         CircularBuffer<TData>::Read(in.GetBuffer());
00055                 }
00056 
00057                 void NonCopyReadAudio(Audio& in)
00058                 {
00059                         CircularBuffer<TData>::NonCopyRead(in.GetBuffer());
00060                 }
00061         
00062                 void WriteAudio(const Audio& in)
00063                 {
00064                         CircularBuffer<TData>::Write(in.GetBuffer());
00065                 }
00066 
00067                 void AddAudio(const Audio& in)
00068                 {
00069                         CircularBuffer<TData>::Add(in.GetBuffer());
00070                 }
00071 
00072                 
00073 
00074         };
00075 }; //end of namespace
00076 
00077 #endif //_AudioCircularBuffer_
00078 
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