<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'Sans'; font-size:10pt; font-weight:400; font-style:normal;"> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p></body></html> 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 512 1024 512 1024 512 1024 512 1024 512 1024 512 1024 512 1024 512 1024 1 512 1024 ../../../../data_imm_bm/test_coreos/horitzontal/exported_coreo.data 0 512 48000 6 0 3 1.41421 5 1.12 5 1.12 5 1.12 0 512 0 512 0 512 0 512 0 512 0 512 0 512 0 512 1024 1024 1024 1024 1024 1024 1024 1024 1024 512 ../../../../imm_bm/src/raytracing/entorns/cubic_room_arrebola.data 500 200 50 0.2 1 --ignore-sources 1 1 1 ControlPrinter 1 1 AudioBuffer2Stream_10.Audio stream XFadeAndSwitch_5.Audio1 AudioBuffer2Stream_11.Audio stream XFadeAndSwitch_5.Audio2 AudioBuffer2Stream_4.Audio stream XFadeAndSwitch_2.Audio1 AudioBuffer2Stream_5.Audio stream XFadeAndSwitch_2.Audio2 AudioBuffer2Stream_6.Audio stream XFadeAndSwitch_3.Audio1 AudioBuffer2Stream_7.Audio stream XFadeAndSwitch_3.Audio2 AudioBuffer2Stream_8.Audio stream XFadeAndSwitch_4.Audio1 AudioBuffer2Stream_9.Audio stream XFadeAndSwitch_4.Audio2 AudioMixer.Output Audio AudioWindowing.Audio stream AudioWindowing.Audio buffer MyFFT.Audio Buffer BFormat2Sixteen.Back Horizontal 1 mid back.1 BFormat2Sixteen.Base Back Left 2 down rear left.1 BFormat2Sixteen.Base Back Right 3 down rear right.1 BFormat2Sixteen.Base Front Left 4 down front left.1 BFormat2Sixteen.Base Front Right 5 down front right.1 BFormat2Sixteen.Front Horizontal 6 mid front.1 BFormat2Sixteen.Front Left Horizontal 7 mid front left.1 BFormat2Sixteen.Front Right Horizontal 8 mid front right.1 BFormat2Sixteen.Rear Left Horizontal 9 mid back left.1 BFormat2Sixteen.Rear Right Horizontal 10 mid back right.1 BFormat2Sixteen.Top Back Left 11 up back left.1 BFormat2Sixteen.Top Back Right 12 up back right.1 BFormat2Sixteen.Top Front Right 14 up front left.1 BFormat2Sixteen.Top Front Left 13 up front right.1 BFormat2Sixteen.Top 15 Top.1 BFormatRotation.X GainX.Input Audio BFormatRotation.Y GainY.Input Audio BFormatRotation.Z GainZ.Input Audio GainW.Audio Output BFormat2Sixteen.W GainX.Audio Output BFormat2Sixteen.X GainY.Audio Output BFormat2Sixteen.Z GainZ.Audio Output BFormat2Sixteen.Y IRSwappingDelay_2.Current IR LowLatencyConvolution_4.ImpulseResponse IRSwappingDelay_2.Current IR XFadeAndSwitch_2.ImpulseResponse1 IRSwappingDelay_2.Previous IR LowLatencyConvolution_5.ImpulseResponse IRSwappingDelay_2.Previous IR XFadeAndSwitch_2.ImpulseResponse2 IRSwappingDelay_3.Current IR LowLatencyConvolution_6.ImpulseResponse IRSwappingDelay_3.Current IR XFadeAndSwitch_3.ImpulseResponse1 IRSwappingDelay_3.Previous IR LowLatencyConvolution_7.ImpulseResponse IRSwappingDelay_3.Previous IR XFadeAndSwitch_3.ImpulseResponse2 IRSwappingDelay_4.Current IR LowLatencyConvolution_8.ImpulseResponse IRSwappingDelay_4.Current IR XFadeAndSwitch_4.ImpulseResponse1 IRSwappingDelay_4.Previous IR LowLatencyConvolution_9.ImpulseResponse IRSwappingDelay_4.Previous IR XFadeAndSwitch_4.ImpulseResponse2 IRSwappingDelay_5.Current IR LowLatencyConvolution_10.ImpulseResponse IRSwappingDelay_5.Current IR XFadeAndSwitch_5.ImpulseResponse1 IRSwappingDelay_5.Previous IR LowLatencyConvolution_11.ImpulseResponse IRSwappingDelay_5.Previous IR XFadeAndSwitch_5.ImpulseResponse2 LowLatencyConvolution_10.Output MyIFFT_10.Complex Spectrum LowLatencyConvolution_11.Output MyIFFT_11.Complex Spectrum LowLatencyConvolution_4.Output MyIFFT_4.Complex Spectrum LowLatencyConvolution_5.Output MyIFFT_7.Complex Spectrum LowLatencyConvolution_6.Output MyIFFT_5.Complex Spectrum LowLatencyConvolution_7.Output MyIFFT_8.Complex Spectrum LowLatencyConvolution_8.Output MyIFFT_6.Complex Spectrum LowLatencyConvolution_9.Output MyIFFT_9.Complex Spectrum MyFFT.Complex Spectrum LowLatencyConvolution_11.Input MyFFT.Complex Spectrum LowLatencyConvolution_10.Input MyFFT.Complex Spectrum LowLatencyConvolution_9.Input MyFFT.Complex Spectrum LowLatencyConvolution_7.Input MyFFT.Complex Spectrum LowLatencyConvolution_6.Input MyFFT.Complex Spectrum LowLatencyConvolution_5.Input MyFFT.Complex Spectrum LowLatencyConvolution_4.Input MyFFT.Complex Spectrum LowLatencyConvolution_8.Input MyIFFT_10.Audio Buffer AudioBuffer2Stream_10.Audio buffer MyIFFT_11.Audio Buffer AudioBuffer2Stream_11.Audio buffer MyIFFT_4.Audio Buffer AudioBuffer2Stream_4.Audio buffer MyIFFT_5.Audio Buffer AudioBuffer2Stream_6.Audio buffer MyIFFT_6.Audio Buffer AudioBuffer2Stream_8.Audio buffer MyIFFT_7.Audio Buffer AudioBuffer2Stream_5.Audio buffer MyIFFT_8.Audio Buffer AudioBuffer2Stream_7.Audio buffer MyIFFT_9.Audio Buffer AudioBuffer2Stream_9.Audio buffer RoomImpulseResponseSimulator.W IR IRSwappingDelay_2.Input IR RoomImpulseResponseSimulator.X IR IRSwappingDelay_3.Input IR RoomImpulseResponseSimulator.Y IR IRSwappingDelay_4.Input IR RoomImpulseResponseSimulator.Z IR IRSwappingDelay_5.Input IR Source.1 AudioMixer.Input 0 Source.1 ChoreoSequencer_1.sync Source.1 RoomImpulseResponseSimulator.synchronization XFadeAndSwitch_2.CrossFadedBuffer GainW.Input Audio XFadeAndSwitch_3.CrossFadedBuffer BFormatRotation.X XFadeAndSwitch_4.CrossFadedBuffer BFormatRotation.Y XFadeAndSwitch_5.CrossFadedBuffer BFormatRotation.Z ChoreoSequencer_1.listener X RoomImpulseResponseSimulator.listener X ChoreoSequencer_1.listener Y RoomImpulseResponseSimulator.listener Y ChoreoSequencer_1.listener Z RoomImpulseResponseSimulator.listener Z ChoreoSequencer_1.listener roll BFormatRotation.roll ChoreoSequencer_1.listener azimuth BFormatRotation.azimuth ChoreoSequencer_1.listener elevation BFormatRotation.elevation ChoreoSequencer_1.source X RoomImpulseResponseSimulator.source X ChoreoSequencer_1.source Y RoomImpulseResponseSimulator.source Y ChoreoSequencer_1.source Z RoomImpulseResponseSimulator.source Z RoomImpulseResponseSimulator.directSoundPressure directSoundPressure.In Control RoomImpulseResponseSimulator.directSoundPressure AudioMixer.Gain 0