Solving some weird behaviours:
 * An attribute that is not computed makes it crash
   * Add a 'non computed' visualization mode
   * Allow adding such values
 * A song with no pool file just keeps the old pool.
   * Clean the interface
   * Give some way of attaching values
 * Inserting and deleting segments is not well supported by the data pool.
 * Ask for a schema when creating a new pool.
 * Which schema on opening the annotator? Maybe, no project.
 * Changing the schema of an existing project is not a thing you should do, is it?
 * Plots scroll vertically the wrong way. Inconsistent with the horitzontal one and not the normal one.

Group type dependent operations in factories generated objects to extend supported types:
 * Basic type support plugin
   * Value validation
   * Adding attributes to CLAM::Schema (CLAM code)
 * Descriptors table plugins:
   * Descriptors table cell creation (QT code)
   * Descriptors table cell refreshing (QT code)
   * Descriptors table cell filling (QT code)
 * Frame visualization along time (OpenGL layer)
 * Single Frame visualization (Widget)
 * Binding descriptors to auralization (See bellow) (CLAM network?)
 * Extraction (more complex, to be addressed further)

Segmentation editor:
 * Modes depending on the segmentation attribute definition:
   * Unsized: Just a marker on time
   * Continuous: With size but it depends just on the next segment position.
        (Segmentation covers all the timeline, at least one segment)
   * Discontinuous: The size handle is not linked to the previous
   * Overlaping: 
   * (FixedNumber?) That could be used to edit ADSR, not sure if it is useful
 * Semitransparent with opaque borders
 * Colors:
   * Current segment must be highlithed in some way
   * Multiselection should also highlight the selected not current in some way
   * Depending on Enum values
   * Depending on up to three float attributes
   * We could map more than three with SOM (really useful for annotation?)
   * How to set the colorizing attribute?
   * Type dependent color policy?
   * Colorizing attribute could be highligthed by displaying it on the
     descriptors table on the resulting color.
 * Height:
   * Segment heights can be used to display and EDIT an scalar value for the segment.
   * Unsized segments should have a handle to move it
   * Sized segments can be edited by dragging the upper border
   * How to setup the heighting attribute
 * Background
   * Switching among time line representations (not editable! just background)
 * Tooltips
   * How to build the segment tooltip from attributes???
   * Let the tooltip be redundant on the already represented information
     * When hovering on the height handle give the height value
     * When hovering on the segment body give a colorizing values hint
     * When hovering on time handles give position and size information
     * For unsized segments a conflict exist between body and time handles
   * How to handle overlaped segmentations
 * Changing Enum attribute values
   * with the contextual menu
   * Current segment with single key hit (to be usable with keyboard navigation)
 * Operations
   * Inherited actions from time axis ploting.
      * Vertical and horitzontal zooming and scrolling
      * Zone selection (layer?) (reused for sized segment creation?)
      * Place Transport (what you listen) (layer?)
      * Place Cue (starting point for player) (layer?)
      * Place Local View (What you see on frame level views (layer?)
      * Linking/Unlinking Local View and Transport
   * Select current
   * Move existing
   * Resize existing (Discontinuous, Overlaping)
   * Insert segment
   * Delete segment
   * Change height
   * Select colorizing attributes (maybe on the descriptors table)
   * Select heighting attributes (maybe on the descriptors table)
   * Enable auralization

Auralization
 * Different sources: Audio, N*LLD, Segment onsets, Segment values.
 * Important: Use panning to separate sources to avoid cross-masking
 * How to choose played auralizations? Suggestions:
   * If the resulting options are few, we just could use an action for each convination
   * If they are a lot, toggling options and just a single global play action
   * Accelerators and toolbox buttons are a need
   * Reuse multitrack idea (mute, solo)
     * What is a track? Which one is the audio track?
     * Constrains on how many?
   * Enable or disable sources as menu/toolbar options
     * Constrains on how many?
   * Just play the selected view with the choosen attribute for the view
 * Concrete use case for auralization sources:
   * Onset annotation: Listening a click on the onset
   * Percusion annotation: Labeling onsets with the percusion instrument,
     auralization should synthesize that instrument instead the click.
   * Sized segment anotation: Sustained sound during the duration of the segment
   * Melody anotation: Like sized segment but synthesizing the note
     (several attributes involved: pitch, octave, velocity)
   * Chord annotation: Like sized segment but play the chord (several generators)
 * Some ideas on implementation:
   * Sample triggers for enums
   * Controled for floats and ints
   * MIDI based implementation:
     * Editing onsets and offsets MIDI messages
     * Parameters to be replaced by desc values
     * Percusion supported by choosing the program
   * Type dependent implementation
     * Players for a given type
     * Sample triggers for enums
     * Contolled synthesizers for floats
     * Custom players adding to the factory
     * Usage: Add a player and then bind attributes to bindable controls
   * CLAM Network based implementation
     * Previous idea but more flexible
     * Prototyper like bindings to controls



* fix the hardcoded limit in "slider" control for HLD
* add a waiting message when loading lld (done - cursor wait)
* beta-test everything thoroughly
* write documentation
* change /common folder to /widgets
* add unit and functional tests
* add labels to segments


previous:

* generate "real" values for descriptors, options (done)
* Save results of the editing process (done)
* Enhance the song loading process (done)
	* Convert textual format to XML using CLAM infrastructure (done).
	* Remove initial dialog and add menu items (done)
		* Load Project (First simply a bunch of songs)
		* Insert song into project
		* Save project
* Define a HLDescriptorScheme (done)
	* List of descriptors names + type
* Load HLDescriptorScheme and init widgets (done)
* Add HLDescriptors to Pool (done)
* Unify LLD and HLD in a single scheme (done)
* Add menu items for loading scheme + descriptors (done)
	* Remove the Analysis items (done)
* Add segmentation marks to Pool (ask David)