# Microsoft Developer Studio Project File - Name="with_flags" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 CFG=with_flags - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "with_flags.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "with_flags.mak" CFG="with_flags - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "with_flags - Win32 Release" (based on "Win32 (x86) Console Application") !MESSAGE "with_flags - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "with_flags" # PROP Scc_LocalPath "." CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "with_flags - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "..\ReleaseFiles\bin" # PROP Intermediate_Dir "..\ReleaseFiles\obj" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /MD /W3 /GR /GX /Ob2 /I "../a_dir" /I "../../another/dir" /FI"first_inclusion.h" /D "A_RELEASE_DEFINITION_THAT_SHOULDNT_BE_HERE" /FD /GZ /c # ADD BASE RSC /l 0xc0a /d "NDEBUG" # ADD RSC /l 0xc0a /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /machine:IX86 # ADD LINK32 /machine:IX86 # SUBTRACT LINK32 /nologo /verbose /pdb:none /debug !ELSEIF "$(CFG)" == "with_flags - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "..\DebugFiles\bin" # PROP Intermediate_Dir "..\DebugFiles\obj" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c # ADD CPP /MDd /W3 /GR /GX /ZI /Od /I "../a_dir" /I "../../another/dir" /FI"first_inclusion.h" /D "A_DEFINITION_THAT_SHOULDNT_BE_HERE" /FD /GZ /c # ADD BASE RSC /l 0xc0a /d "_DEBUG" # ADD RSC /l 0xc0a BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /machine:IX86 # ADD LINK32 /subsystem:console /incremental:no /debug /machine:I386 # SUBTRACT LINK32 /nologo /verbose /pdb:none !ENDIF # Begin Target # Name "with_flags - Win32 Release" # Name "with_flags - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\a.cxx # End Source File # Begin Source File SOURCE=.\b.cxx # End Source File # Begin Source File SOURCE=.\c.cxx # End Source File # Begin Source File SOURCE=.\d.cxx # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # End Group # End Target # End Project