# Microsoft Developer Studio Project File - Name="NetworkEditor" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 CFG=NetworkEditor - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "NetworkEditor.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "NetworkEditor.mak" CFG="NetworkEditor - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "NetworkEditor - Win32 Release" (based on "Win32 (x86) Console Application") !MESSAGE "NetworkEditor - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "CLAM_Skeleton_project" # PROP Scc_LocalPath "." 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End Source File # Begin Source File SOURCE=..\..\..\src\Tools\AudioIO\Windows\RtAudioUtils.hxx # End Source File # End Group # Begin Source File SOURCE=..\..\..\src\Tools\AudioIO\AudioDevice.hxx # End Source File # Begin Source File SOURCE=..\..\..\src\Tools\AudioIO\AudioDeviceList.hxx # End Source File # End Group # Begin Group "AudioFileIO Headers No. 1" # Begin Source File SOURCE=..\..\..\src\Tools\AudioFileIO\SoundHeader.hxx # End Source File # Begin Source File SOURCE=..\..\..\src\Tools\AudioFileIO\SoundFileIO.hxx # End Source File # Begin Source File SOURCE=..\..\..\src\Tools\AudioFileIO\AIFFFileIO.hxx # End Source File # Begin Source File SOURCE=..\..\..\src\Tools\AudioFileIO\WaveFileIO.hxx # End Source File # Begin Source File SOURCE=..\..\..\src\Tools\AudioFileIO\extended.hxx # End Source File # End Group # End Group # Begin Group "dxsdk Headers" # Begin Group "include Headers" # Begin Source File SOURCE=..\..\..\..\dxsdk\include\dxerr8.h # End Source File # Begin Source File SOURCE=..\..\..\..\dxsdk\include\dsound.h # End Source File # Begin Source File SOURCE=..\..\..\..\dxsdk\include\dinput.h # End Source File # Begin Source File SOURCE=..\..\..\..\dxsdk\include\basetsd.h # End Source File # End Group # End Group # Begin Group "pthreads Headers" # Begin Group "include Headers No. 1" # Begin Source File SOURCE=..\..\..\..\pthreads\include\pthread.h # End Source File # End Group # End Group # Begin Group "System Headers" # Begin Group "Threads Headers" # Begin Source File SOURCE=..\..\..\src\System\Threads\xtime.hxx # End Source File # Begin Source File SOURCE=..\..\..\src\System\Threads\Lock.hxx # End Source File # Begin Source File SOURCE=..\..\..\src\System\Threads\Mutex.hxx # End Source File # End Group # End Group # End Group # Begin Source File SOURCE=settings.cfg !IF "$(CFG)" == "NetworkEditor - Win32 Release" # Begin Custom Build InputPath=settings.cfg "buildstamp" : $(SOURCE) "$(INTDIR)" "NetworkEditor.dsp" srcdeps.exe settings.cfg NetworkEditor.dsp # End Custom Build !ELSEIF "$(CFG)" == "NetworkEditor - Win32 Debug" # Begin Custom Build InputPath=settings.cfg "buildstamp" : $(SOURCE) "$(INTDIR)" "NetworkEditor.dsp" srcdeps.exe settings.cfg NetworkEditor.dsp # End Custom Build !ENDIF # End Source File # End Target # End Project