# Microsoft Developer Studio Project File - Name="WaveGeneratorTest" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 CFG=WaveGeneratorTest - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "WaveGeneratorTest.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "WaveGeneratorTest.mak" CFG="WaveGeneratorTest - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "WaveGeneratorTest - Win32 Release" (based on "Win32 (x86) Console Application") !MESSAGE "WaveGeneratorTest - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "CLAM_Skeleton_project" # PROP Scc_LocalPath "." CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "WaveGeneratorTest - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "..\ReleaseFiles\bin" # PROP Intermediate_Dir "..\ReleaseFiles\obj" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GR /GX /O2 /FD /c /D "HAVE_STANDARD_SSTREAM" /D "HAVE_STANDARD_SSTREAM_STR" /D "HAVE_STANDARD_VECTOR_AT" /D "WIN32" /D "_MBCS" /D "_CONSOLE" /D "CLAM_FLOAT" /I "..\..\..\src\Defines" /FI"preinclude.hxx" /I "..\..\..\src\Errors" /I "..\..\..\src\Defines" /I "..\..\..\src\Storage\Base" /I "..\..\..\src\Base" /I "..\..\..\src\Standard" /I "..\..\..\src\Data\Base" /I "..\..\..\src\Data\BasicProcessing" /I "..\..\..\src\Flow\Controls" /I "..\..\..\src\Processing\Base" /I "..\..\..\src\Flow\Nodes" /I "..\..\..\src\Flow\Ports" /I "..\..\..\src\Processing\Generators" # ADD BASE RSC /l 0xc0a /d "NDEBUG" # ADD RSC /l 0xc0a /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD LINK32 /nologo /subsystem:console /machine:I386 # SUBTRACT LINK32 /nologo /verbose /pdb:none /debug !ELSEIF "$(CFG)" == "WaveGeneratorTest - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "..\DebugFiles\bin" # PROP Intermediate_Dir "..\DebugFiles\obj" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c # ADD CPP /nologo /MDd /W3 /GR /GX /ZI /Od /D "_DEBUG" /FD /GZ /Zm1000 /c /D "HAVE_STANDARD_SSTREAM" /D "HAVE_STANDARD_SSTREAM_STR" /D "HAVE_STANDARD_VECTOR_AT" /D "WIN32" /D "_MBCS" /D "_CONSOLE" /D "CLAM_FLOAT" /I "..\..\..\src\Defines" /FI"preinclude.hxx" /I "..\..\..\src\Errors" /I "..\..\..\src\Defines" /I "..\..\..\src\Storage\Base" /I "..\..\..\src\Base" /I "..\..\..\src\Standard" /I "..\..\..\src\Data\Base" /I "..\..\..\src\Data\BasicProcessing" /I "..\..\..\src\Flow\Controls" /I "..\..\..\src\Processing\Base" /I "..\..\..\src\Flow\Nodes" /I "..\..\..\src\Flow\Ports" /I "..\..\..\src\Processing\Generators" # ADD BASE RSC /l 0xc0a /d "_DEBUG" # ADD RSC /l 0xc0a /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD LINK32 /nologo /subsystem:console /machine:I386 # SUBTRACT LINK32 /nologo /verbose /pdb:none !ENDIF # Begin Target # Name "WaveGeneratorTest - Win32 Release" # Name "WaveGeneratorTest - Win32 Debug" # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # End Group # Begin Group "Source Files" # Begin Group "test Sources" # Begin Source File SOURCE=..\..\..\test\TestWaveGenerator.cxx # End Source File # End Group # Begin Group "Errors Sources" # Begin Source File SOURCE=..\..\..\src\Errors\Err.cxx # End Source File # Begin Source File SOURCE=..\..\..\src\Errors\ErrOutOfMemory.cxx # End Source File # Begin Source File SOURCE=..\..\..\src\Errors\ErrProcessingObj.cxx # End Source File # Begin Source File SOURCE=..\..\..\src\Errors\ErrDynamicType.cxx # End Source File # End Group # Begin Group "Defines Sources" # Begin Source File SOURCE=..\..\..\src\Defines\Assert.cxx # End Source File # End Group # Begin Group "Base Sources" # Begin Source File SOURCE=..\..\..\src\Base\DynamicType.cxx # 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End Source File # Begin Source File SOURCE=..\..\..\src\Flow\Nodes\WriteStreamRegion.hxx # End Source File # Begin Source File SOURCE=..\..\..\src\Flow\Nodes\Node.hxx # End Source File # Begin Source File SOURCE=..\..\..\src\Flow\Nodes\DelayStreamRegion.hxx # End Source File # Begin Source File SOURCE=..\..\..\src\Flow\Nodes\InplaceStreamRegion.hxx # End Source File # End Group # End Group # Begin Group "Processing Headers" # Begin Group "Base Headers No. 3" # Begin Source File SOURCE=..\..\..\src\Processing\Base\PublishedInControls.hxx # End Source File # Begin Source File SOURCE=..\..\..\src\Processing\Base\PublishedOutControls.hxx # End Source File # Begin Source File SOURCE=..\..\..\src\Processing\Base\PublishedInPorts.hxx # End Source File # Begin Source File SOURCE=..\..\..\src\Processing\Base\PublishedOutPorts.hxx # End Source File # Begin Source File SOURCE=..\..\..\src\Processing\Base\Processing.hxx # End Source File # Begin Source File SOURCE=..\..\..\src\Processing\Base\ProcessingComposite.hxx # 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