# Microsoft Developer Studio Project File - Name="AudioPlayerTest" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 CFG=AudioPlayerTest - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "AudioPlayerTest.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "AudioPlayerTest.mak" CFG="AudioPlayerTest - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "AudioPlayerTest - Win32 Release" (based on "Win32 (x86) Console Application") !MESSAGE "AudioPlayerTest - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "CLAM_Skeleton_project" # PROP Scc_LocalPath "." CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "AudioPlayerTest - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "..\ReleaseFiles\bin" # PROP Intermediate_Dir "..\ReleaseFiles\obj" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GR /GX /O2 /FD /c /Zm1000 /D "NDEBUG" /D "HAVE_STANDARD_SSTREAM" /D "HAVE_STANDARD_SSTREAM_STR" /D "HAVE_STANDARD_VECTOR_AT" /D "WIN32" /D "_MBCS" /D "_CONSOLE" /D "CLAM_FLOAT" /D "CLAM_USE_XML" /I "..\..\..\..\src\Defines" /FI"preinclude.hxx" /I "..\..\..\..\..\fltk\include" /I "..\..\..\..\..\pthreads\include" /I "..\..\..\..\..\dxsdk\include" /I "..\..\..\..\src\Base" /I "..\..\..\..\src\Data\Base" /I "..\..\..\..\src\Data\BasicProcessing" /I "..\..\..\..\src\Defines" /I "..\..\..\..\src\Defines\Windows" /I "..\..\..\..\src\Errors" /I "..\..\..\..\src\Flow\Controls" /I "..\..\..\..\src\Flow\Nodes" /I "..\..\..\..\src\Flow\Ports" /I "..\..\..\..\src\Processing\AudioFileIO" /I "..\..\..\..\src\Processing\AudioIO" /I "..\..\..\..\src\Processing\Base" /I "..\..\..\..\src\Processing\Generators" /I "..\..\..\..\src\Standard" /I "..\..\..\..\src\Storage\Base" /I "..\..\..\..\src\Storage\XML" /I "..\..\..\..\src\System\Application" /I "..\..\..\..\src\Tools\AudioFileIO" /I "..\..\..\..\src\Tools\AudioIO" /I "..\..\..\..\..\xercesc\include" # 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SUBTRACT LINK32 /nologo /verbose /pdb:none /debug !ELSEIF "$(CFG)" == "AudioPlayerTest - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "..\DebugFiles\bin" # PROP Intermediate_Dir "..\DebugFiles\obj" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c # ADD CPP /nologo /MDd /W3 /GR /GX /ZI /Od /D "_DEBUG" /FD /GZ /Zm1000 /c /D "HAVE_STANDARD_SSTREAM" /D "HAVE_STANDARD_SSTREAM_STR" /D "HAVE_STANDARD_VECTOR_AT" /D "WIN32" /D "_MBCS" /D "_CONSOLE" /D "CLAM_FLOAT" /D "CLAM_USE_XML" /I "..\..\..\..\src\Defines" /FI"preinclude.hxx" /I "..\..\..\..\..\fltk\include" /I "..\..\..\..\..\pthreads\include" /I "..\..\..\..\..\dxsdk\include" /I "..\..\..\..\src\Base" /I "..\..\..\..\src\Data\Base" /I "..\..\..\..\src\Data\BasicProcessing" /I "..\..\..\..\src\Defines" /I "..\..\..\..\src\Defines\Windows" /I "..\..\..\..\src\Errors" /I "..\..\..\..\src\Flow\Controls" /I "..\..\..\..\src\Flow\Nodes" /I "..\..\..\..\src\Flow\Ports" /I "..\..\..\..\src\Processing\AudioFileIO" /I "..\..\..\..\src\Processing\AudioIO" /I "..\..\..\..\src\Processing\Base" /I "..\..\..\..\src\Processing\Generators" /I "..\..\..\..\src\Standard" /I "..\..\..\..\src\Storage\Base" /I "..\..\..\..\src\Storage\XML" /I "..\..\..\..\src\System\Application" /I "..\..\..\..\src\Tools\AudioFileIO" /I "..\..\..\..\src\Tools\AudioIO" /I "..\..\..\..\..\xercesc\include" # 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SUBTRACT LINK32 /nologo /verbose /pdb:none !ENDIF # Begin Target # Name "AudioPlayerTest - Win32 Release" # Name "AudioPlayerTest - Win32 Debug" # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # End Group # Begin Group "Source Files" # Begin Group "test Sources" # Begin Source File SOURCE=..\..\..\..\test\AudioPlayer.cxx # End Source File # End Group # Begin Group "Tools Sources" # Begin Group "AudioIO Sources" # Begin Group "Windows Sources" # Begin Source File SOURCE=..\..\..\..\src\Tools\AudioIO\Windows\DirectXAudioDevice.cxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Tools\AudioIO\Windows\RtAAudioDevice.cxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Tools\AudioIO\Windows\DXFullDuplex.cxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Tools\AudioIO\Windows\RtAudio.cpp # End Source File # Begin Source File SOURCE=..\..\..\..\src\Tools\AudioIO\Windows\RtAudioUtils.cxx # End Source File # 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Begin Custom Build InputPath=settings.cfg "buildstamp" : $(SOURCE) "$(INTDIR)" "AudioPlayerTest.dsp" srcdeps.exe settings.cfg AudioPlayerTest.dsp # End Custom Build !ENDIF # End Source File # End Target # End Project