# Microsoft Developer Studio Project File - Name="ThreadedProcessing" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 CFG=ThreadedProcessing - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "ThreadedProcessing.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "ThreadedProcessing.mak" CFG="ThreadedProcessing - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "ThreadedProcessing - Win32 Release" (based on "Win32 (x86) Console Application") !MESSAGE "ThreadedProcessing - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "CLAM_Skeleton_project" # PROP Scc_LocalPath "." CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "ThreadedProcessing - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "..\ReleaseFiles\bin" # PROP Intermediate_Dir "..\ReleaseFiles\obj" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GR /GX /O2 /FD /c /Zm1000 /D "NDEBUG" /D "HAVE_STANDARD_SSTREAM" /D "HAVE_STANDARD_SSTREAM_STR" /D "HAVE_STANDARD_VECTOR_AT" /D "WIN32" /D "_MBCS" /D "_CONSOLE" /D "CLAM_FLOAT" /D "CLAM_USE_XML" /I "..\..\..\..\src\Defines" /FI"preinclude.hxx" /I "..\..\..\..\externals\CbLib" /I "..\..\..\..\..\fltk\include" /I "..\..\..\..\..\pthreads\include" /I "..\..\..\..\draft\DownSampling" /I "..\..\..\..\src\Base" /I "..\..\..\..\src\Data\Base" /I "..\..\..\..\src\Data\BasicProcessing" /I "..\..\..\..\src\Defines" /I "..\..\..\..\src\Defines\Windows" /I "..\..\..\..\src\Errors" /I "..\..\..\..\src\Flow\Controls" /I "..\..\..\..\src\Flow\Nodes" /I "..\..\..\..\src\Flow\Ports" /I "..\..\..\..\src\Processing\Analysis" /I "..\..\..\..\src\Processing\ArithOps" /I "..\..\..\..\src\Processing\AudioFileIO" /I "..\..\..\..\src\Processing\Base" /I "..\..\..\..\src\Standard" /I "..\..\..\..\src\Storage\Base" /I "..\..\..\..\src\Storage\XML" /I "..\..\..\..\src\System\Threads" /I "..\..\..\..\src\Tools\AudioFileIO" /I "..\..\..\..\src\Visualization\Base" /I "..\..\..\..\src\Visualization\GL" /I "..\..\..\..\src\Visualization\Plot" /I "..\..\..\..\src\Visualization\Util" /I "..\..\..\..\src\Visualization\Widget" /I "..\..\..\..\src\Visualization\Widget\FLTK" /I "..\..\..\..\..\xercesc\include" # 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