# Microsoft Developer Studio Project File - Name="LPCExample" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 CFG=LPCExample - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "LPCExample.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "LPCExample.mak" CFG="LPCExample - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "LPCExample - Win32 Release" (based on "Win32 (x86) Console Application") !MESSAGE "LPCExample - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "CLAM_Skeleton_project" # PROP Scc_LocalPath "." CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "LPCExample - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "..\ReleaseFiles\bin" # PROP Intermediate_Dir "..\ReleaseFiles\obj" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GR /GX /O2 /FD /c /Zm1000 /D "NDEBUG" /D "HAVE_STANDARD_SSTREAM" /D "HAVE_STANDARD_SSTREAM_STR" /D "HAVE_STANDARD_VECTOR_AT" /D "WIN32" /D "_MBCS" /D "_CONSOLE" /D "CLAM_FLOAT" /I "..\..\..\..\src\Defines" /FI"preinclude.hxx" /I "..\..\..\..\externals\CbLib" /I "..\..\..\..\..\fftw\include" /I "..\..\..\..\..\fltk\include" /I "..\..\..\..\src\Base" /I "..\..\..\..\src\Data\Base" /I "..\..\..\..\src\Data\BasicProcessing" /I "..\..\..\..\src\Defines" /I "..\..\..\..\src\Defines\Windows" /I "..\..\..\..\src\Errors" /I "..\..\..\..\src\Flow\Controls" /I "..\..\..\..\src\Flow\Nodes" /I "..\..\..\..\src\Flow\Ports" /I "..\..\..\..\src\Processing\Analysis" /I "..\..\..\..\src\Processing\ArithOps" /I "..\..\..\..\src\Processing\Base" /I "..\..\..\..\src\Standard" /I "..\..\..\..\src\Storage\Base" /I "..\..\..\..\src\Visualization\Base" /I "..\..\..\..\src\Visualization\GL" /I "..\..\..\..\src\Visualization\Plot" /I "..\..\..\..\src\Visualization\Util" /I "..\..\..\..\src\Visualization\Widget" /I "..\..\..\..\src\Visualization\Widget\FLTK" # ADD BASE RSC /l 0xc0a /d "NDEBUG" # ADD RSC /l 0xc0a /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD LINK32 /libpath:"..\..\..\..\..\fftw\lib" /libpath:"..\..\..\..\..\fltk\lib" /libpath:"..\..\..\..\..\pthreads\lib" RFFTW2st.lib FFTW2st.lib fltk_1_1.lib fltkforms_1_1d.lib fltkgl_1_1d.lib fltkimages_1_1d.lib comctl32.lib kernel32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib wsock32.lib user32.lib gdi32.lib opengl32.lib glu32.lib pthreadVC.lib /nologo /subsystem:console /machine:I386 # SUBTRACT LINK32 /nologo /verbose /pdb:none /debug !ELSEIF "$(CFG)" == "LPCExample - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "..\DebugFiles\bin" # PROP Intermediate_Dir "..\DebugFiles\obj" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c # ADD CPP /nologo /MDd /W3 /GR /GX /ZI /Od /D "_DEBUG" /FD /GZ /Zm1000 /c /D "HAVE_STANDARD_SSTREAM" /D "HAVE_STANDARD_SSTREAM_STR" /D "HAVE_STANDARD_VECTOR_AT" /D "WIN32" /D "_MBCS" /D "_CONSOLE" /D "CLAM_FLOAT" /I "..\..\..\..\src\Defines" /FI"preinclude.hxx" /I "..\..\..\..\externals\CbLib" /I "..\..\..\..\..\fftw\include" /I "..\..\..\..\..\fltk\include" /I "..\..\..\..\src\Base" /I "..\..\..\..\src\Data\Base" /I "..\..\..\..\src\Data\BasicProcessing" /I "..\..\..\..\src\Defines" /I "..\..\..\..\src\Defines\Windows" /I "..\..\..\..\src\Errors" /I "..\..\..\..\src\Flow\Controls" /I "..\..\..\..\src\Flow\Nodes" /I "..\..\..\..\src\Flow\Ports" /I "..\..\..\..\src\Processing\Analysis" /I "..\..\..\..\src\Processing\ArithOps" /I "..\..\..\..\src\Processing\Base" /I "..\..\..\..\src\Standard" /I "..\..\..\..\src\Storage\Base" /I "..\..\..\..\src\Visualization\Base" /I "..\..\..\..\src\Visualization\GL" /I "..\..\..\..\src\Visualization\Plot" /I "..\..\..\..\src\Visualization\Util" /I "..\..\..\..\src\Visualization\Widget" /I "..\..\..\..\src\Visualization\Widget\FLTK" # ADD BASE RSC /l 0xc0a /d "_DEBUG" # ADD RSC /l 0xc0a /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD LINK32 /libpath:"..\..\..\..\..\fftw\lib" /libpath:"..\..\..\..\..\fltk\lib" /libpath:"..\..\..\..\..\pthreads\lib" FFTW2std.lib RFFTW2std.lib fltk_1_1d.lib fltkforms_1_1d.lib fltkgl_1_1d.lib fltkimages_1_1d.lib comctl32.lib kernel32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib wsock32.lib user32.lib gdi32.lib opengl32.lib glu32.lib pthreadVC.lib /nologo /subsystem:console /debug /machine:I386 # SUBTRACT LINK32 /nologo /verbose /pdb:none !ENDIF # Begin Target # Name "LPCExample - Win32 Release" # Name "LPCExample - Win32 Debug" # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # End Group # Begin Group "Source Files" # Begin Group "examples Sources" # Begin Source File SOURCE=..\..\..\..\examples\LPCAnalysis_example.cxx # End Source File # End Group # Begin Group "Errors Sources" # Begin Source File SOURCE=..\..\..\..\src\Errors\Err.cxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Errors\ErrOutOfMemory.cxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Errors\ErrProcessingObj.cxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Errors\ErrDynamicType.cxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Errors\ErrGUI.cxx # End Source File # End Group # Begin Group "Defines Sources" # Begin Source File SOURCE=..\..\..\..\src\Defines\Assert.cxx # End Source File # End Group # Begin Group "Base Sources" # Begin Source File SOURCE=..\..\..\..\src\Base\DynamicType.cxx # End Source File # End Group # Begin Group "Flow Sources" # Begin Group "Controls Sources" # Begin Source File SOURCE=..\..\..\..\src\Flow\Controls\InControl.cxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Flow\Controls\OutControl.cxx # End Source File # End Group # Begin Group "Ports Sources" # Begin Source File SOURCE=..\..\..\..\src\Flow\Ports\Port.cxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Flow\Ports\InPort.cxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Flow\Ports\OutPort.cxx # End Source File # End Group # Begin Group "Nodes Sources" # Begin Source File SOURCE=..\..\..\..\src\Flow\Nodes\StreamRegion.cxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Flow\Nodes\ReadStreamRegion.cxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Flow\Nodes\SourceStreamRegion.cxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Flow\Nodes\WriteStreamRegion.cxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Flow\Nodes\Node.cxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Flow\Nodes\DelayStreamRegion.cxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Flow\Nodes\InplaceStreamRegion.cxx # End Source File # End Group # End Group # Begin Group "Processing Sources" # Begin Group "Base Sources No. 1" # Begin Source File SOURCE=..\..\..\..\src\Processing\Base\PublishedInControls.cxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Processing\Base\PublishedOutControls.cxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Processing\Base\PublishedInPorts.cxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Processing\Base\PublishedOutPorts.cxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Processing\Base\Processing.cxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Processing\Base\ProcessingComposite.cxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Processing\Base\TopLevelProcessing.cxx # End Source File # End Group # Begin Group "Analysis Sources" # Begin Source File SOURCE=..\..\..\..\src\Processing\Analysis\LPC_AutoCorrelation.cxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Processing\Analysis\FFT_rfftw.cxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Processing\Analysis\FFT.cxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Processing\Analysis\WindowGenerator.cxx # End Source File # End Group # Begin Group "ArithOps Sources" # Begin Source File SOURCE=..\..\..\..\src\Processing\ArithOps\AudioMultiplier.cxx # End Source File # End Group # End Group # Begin Group "Data Sources" # Begin Group "BasicProcessing Sources" # Begin Source File SOURCE=..\..\..\..\src\Data\BasicProcessing\LPModel.cxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Data\BasicProcessing\Audio.cxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Data\BasicProcessing\Spectrum.cxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Data\BasicProcessing\SpectrumConversions.cxx # End Source File # End Group # End Group # Begin Group "Standard Sources" # Begin Source File SOURCE=..\..\..\..\src\Standard\Enum.cxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Standard\Flags.cxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Standard\Complex.cxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Standard\Polar.cxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Standard\GlobalEnums.cxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Standard\Point.cxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Standard\BPF.cxx # End Source File # End Group # Begin Group "Visualization Sources" # Begin Group "Plot Sources" # Begin Source File SOURCE=..\..\..\..\src\Visualization\Plot\PlotBase.cxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Visualization\Plot\GenericPlot.cxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Visualization\Plot\MultiPlot.cxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Visualization\Plot\SystemPlots.cxx # End Source File # End Group # Begin Group "Base Sources No. 2" # Begin Source File SOURCE=..\..\..\..\src\Visualization\Base\Presentation.cxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Visualization\Base\Connection.cxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Visualization\Base\Slot.cxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Visualization\Base\TooltipTracker2D.cxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Visualization\Base\Signal.cxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Visualization\Base\DrawingSurface2D.cxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Visualization\Base\WidgetTKWrapper.cxx # End Source File # End Group # Begin Group "Widget Sources" # Begin Group "FLTK Sources" # Begin Source File SOURCE=..\..\..\..\src\Visualization\Widget\FLTK\Fl_Plot.cxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Visualization\Widget\FLTK\Fl_MultiPlot.cxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Visualization\Widget\FLTK\Fl_Axis.cxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Visualization\Widget\FLTK\Fl_X_Axis.cxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Visualization\Widget\FLTK\Fl_Y_Axis.cxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Visualization\Widget\FLTK\Fl_ZoomSlider.cxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Visualization\Widget\FLTK\Fl_Gl_2DSurface.cxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Visualization\Widget\FLTK\Fl_Gl_Multi_Display.cxx # End Source File # End Group # Begin Source File SOURCE=..\..\..\..\src\Visualization\Widget\FLTKWrapper.cxx # End Source File # End Group # Begin Group "GL Sources" # Begin Source File SOURCE=..\..\..\..\src\Visualization\GL\GLRenderingManager.cxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Visualization\GL\GLRenderer.cxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Visualization\GL\GLStraightLineArray.cxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Visualization\GL\GLSampleDetailArray.cxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Visualization\GL\SequenceRenderingManager.cxx # End Source File # End Group # End Group # End Group # Begin Group "Header Files" # Begin Group "Errors Headers" # Begin Source File SOURCE=..\..\..\..\src\Errors\Err.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Errors\ErrOutOfMemory.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Errors\ErrProcessingObj.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Errors\ErrDynamicType.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Errors\ErrGUI.hxx # End Source File # End Group # Begin Group "Defines Headers" # Begin Source File SOURCE=..\..\..\..\src\Defines\Assert.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Defines\StaticBool.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Defines\TypeInfo.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Defines\TypeInfoStd.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Defines\CLAM_Math.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Defines\DataTypes.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Defines\mtgsstream.h # End Source File # Begin Source File SOURCE=..\..\..\..\src\Defines\ByteOrder.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Defines\EDataFormat.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Defines\OSDefines.hxx # End Source File # Begin Group "Windows Headers" # Begin Source File SOURCE=..\..\..\..\src\Defines\Windows\CLAM_windows.h # End Source File # End Group # Begin Source File SOURCE=..\..\..\..\src\Defines\CLAMGL.hxx # End Source File # End Group # Begin Group "Base Headers" # Begin Source File SOURCE=..\..\..\..\src\Base\DynamicTypeMacros.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Base\Component.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Base\DynamicType.hxx # End Source File # End Group # Begin Group "Storage Headers" # Begin Group "Base Headers No. 1" # Begin Source File SOURCE=..\..\..\..\src\Storage\Base\Storable.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Storage\Base\Storage.hxx # End Source File # End Group # End Group # Begin Group "Flow Headers" # Begin Group "Controls Headers" # Begin Source File SOURCE=..\..\..\..\src\Flow\Controls\ControlLinker.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Flow\Controls\InControl.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Flow\Controls\OutControl.hxx # End Source File # End Group # Begin Group "Ports Headers" # Begin Source File SOURCE=..\..\..\..\src\Flow\Ports\Port.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Flow\Ports\InPort.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Flow\Ports\AudioInPortTmpl.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Flow\Ports\InPortTmpl.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Flow\Ports\OutPort.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Flow\Ports\AudioOutPortTmpl.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Flow\Ports\OutPortTmpl.hxx # End Source File # End Group # Begin Group "Nodes Headers" # Begin Source File SOURCE=..\..\..\..\src\Flow\Nodes\StreamRegion.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Flow\Nodes\ReadStreamRegion.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Flow\Nodes\SourceStreamRegion.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Flow\Nodes\WriteStreamRegion.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Flow\Nodes\Node.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Flow\Nodes\DelayStreamRegion.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Flow\Nodes\InplaceStreamRegion.hxx # End Source File # End Group # End Group # Begin Group "Standard Headers" # Begin Source File SOURCE=..\..\..\..\src\Standard\Array.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Standard\Enum.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Standard\Flags.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Standard\ComplexTmplDec.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Standard\Complex.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Standard\PolarTmplDec.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Standard\Polar.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Standard\PointTmplDec.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Standard\PointTmplDef.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Standard\PointTmpl.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Standard\SearchArray.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Standard\GlobalEnums.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Standard\BPFTmplDec.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Standard\Point.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Standard\BPF.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Standard\CommonOps.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Standard\ComplexTmplDef.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Standard\ComplexTmpl.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Standard\PolarTmplDef.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Standard\PolarTmpl.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Standard\BPFTmplDef.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Standard\BPFTmpl.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Standard\ArrayToBPFCnv.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Standard\ComplexToPolarCnv.hxx # End Source File # End Group # Begin Group "Processing Headers" # Begin Group "Base Headers No. 2" # Begin Source File SOURCE=..\..\..\..\src\Processing\Base\PublishedInControls.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Processing\Base\PublishedOutControls.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Processing\Base\PublishedInPorts.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Processing\Base\PublishedOutPorts.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Processing\Base\ProcessingConfig.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Processing\Base\Processing.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Processing\Base\ProcessingComposite.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Processing\Base\TopLevelProcessing.hxx # End Source File # End Group # Begin Group "Analysis Headers" # Begin Source File SOURCE=..\..\..\..\src\Processing\Analysis\LPC_AutoCorrelation.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Processing\Analysis\FFTConfig.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Processing\Analysis\FFT_rfftw.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Processing\Analysis\FFT.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Processing\Analysis\WindowGeneratorConfig.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Processing\Analysis\WindowGenerator.hxx # End Source File # End Group # Begin Group "ArithOps Headers" # Begin Source File SOURCE=..\..\..\..\src\Processing\ArithOps\BinaryAudioOp.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Processing\ArithOps\AudioMultiplier.hxx # End Source File # End Group # End Group # Begin Group "Data Headers" # Begin Group "Base Headers No. 3" # Begin Source File SOURCE=..\..\..\..\src\Data\Base\ProcessingDataConfig.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Data\Base\ProcessingData.hxx # End Source File # End Group # Begin Group "BasicProcessing Headers" # Begin Source File SOURCE=..\..\..\..\src\Data\BasicProcessing\LPModel.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Data\BasicProcessing\Audio.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Data\BasicProcessing\SpecTypeFlags.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Data\BasicProcessing\Spectrum.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Data\BasicProcessing\SpectrumConfig.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Data\BasicProcessing\SpectrumConversions.hxx # End Source File # End Group # End Group # Begin Group "fftw Headers" # Begin Group "include Headers" # Begin Source File SOURCE=..\..\..\..\..\fftw\include\fftw.h # End Source File # Begin Source File SOURCE=..\..\..\..\..\fftw\include\rfftw.h # End Source File # End Group # End Group # Begin Group "Visualization Headers" # Begin Group "Util Headers" # Begin Source File SOURCE=..\..\..\..\src\Visualization\Util\Color.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Visualization\Util\BoundingBoxes.hxx # End Source File # End Group # Begin Group "Plot Headers" # Begin Source File SOURCE=..\..\..\..\src\Visualization\Plot\PlotBase.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Visualization\Plot\GenericPlot.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Visualization\Plot\MultiPlot.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Visualization\Plot\SystemPlots.hxx # End Source File # End Group # Begin Group "Base Headers No. 4" # Begin Source File SOURCE=..\..\..\..\src\Visualization\Base\Presentation.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Visualization\Base\Connection.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Visualization\Base\Slot.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Visualization\Base\Slotv4.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Visualization\Base\TooltipTracker2D.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Visualization\Base\Slotv1.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Visualization\Base\Slotv2.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Visualization\Base\Signal.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Visualization\Base\DrawingSurface2D.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Visualization\Base\ConnectionHandler.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Visualization\Base\Signalv2ImplSerious.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Visualization\Base\Signalv2.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Visualization\Base\WidgetTKWrapper.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Visualization\Base\SupportedToolkits.hxx # End Source File # End Group # Begin Group "Widget Headers" # Begin Group "FLTK Headers" # Begin Source File SOURCE=..\..\..\..\src\Visualization\Widget\FLTK\Fl_Plot.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Visualization\Widget\FLTK\Fl_MultiPlot.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Visualization\Widget\FLTK\Fl_Axis_Enumerations.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Visualization\Widget\FLTK\Fl_Axis.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Visualization\Widget\FLTK\Fl_X_Axis.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Visualization\Widget\FLTK\Fl_Y_Axis.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Visualization\Widget\FLTK\Fl_ZoomSlider.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Visualization\Widget\FLTK\Fl_Gl_2DSurface.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Visualization\Widget\FLTK\Fl_Gl_Multi_Display.hxx # End Source File # End Group # Begin Source File SOURCE=..\..\..\..\src\Visualization\Widget\FLTKWrapper.hxx # End Source File # End Group # Begin Group "GL Headers" # Begin Source File SOURCE=..\..\..\..\src\Visualization\GL\GLRenderingManager.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Visualization\GL\GLRenderer.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Visualization\GL\GLStraightLineArray.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Visualization\GL\GLSampleDetailArray.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\src\Visualization\GL\SequenceRenderingManager.hxx # End Source File # End Group # End Group # Begin Group "fltk Headers" # Begin Group "include Headers No. 1" # Begin Group "Fl Headers" # Begin Source File SOURCE=..\..\..\..\..\fltk\include\Fl\Fl_Export.H # End Source File # Begin Source File SOURCE=..\..\..\..\..\fltk\include\Fl\Enumerations.H # End Source File # Begin Source File SOURCE=..\..\..\..\..\fltk\include\Fl\Fl_Widget.H # End Source File # Begin Source File SOURCE=..\..\..\..\..\fltk\include\Fl\Fl_Group.H # End Source File # Begin Source File SOURCE=..\..\..\..\..\fltk\include\Fl\Fl_Box.H # End Source File # End Group # Begin Group "FL Headers" # Begin Source File SOURCE=..\..\..\..\..\fltk\include\FL\Fl_Export.H # End Source File # Begin Source File SOURCE=..\..\..\..\..\fltk\include\FL\Enumerations.H # End Source File # Begin Source File SOURCE=..\..\..\..\..\fltk\include\FL\Fl.H # End Source File # Begin Source File SOURCE=..\..\..\..\..\fltk\include\FL\Fl_Widget.H # End Source File # Begin Source File SOURCE=..\..\..\..\..\fltk\include\FL\Fl_Group.H # End Source File # Begin Source File SOURCE=..\..\..\..\..\fltk\include\FL\Fl_Window.H # End Source File # Begin Source File SOURCE=..\..\..\..\..\fltk\include\FL\Fl_Box.H # End Source File # Begin Source File SOURCE=..\..\..\..\..\fltk\include\FL\fl_draw.H # End Source File # Begin Source File SOURCE=..\..\..\..\..\fltk\include\FL\Fl_Valuator.H # End Source File # Begin Source File SOURCE=..\..\..\..\..\fltk\include\FL\Fl_Gl_Window.H # End Source File # Begin Source File SOURCE=..\..\..\..\..\fltk\include\FL\Fl_Tooltip.H # End Source File # Begin Source File SOURCE=..\..\..\..\..\fltk\include\FL\gl.h # End Source File # End Group # End Group # End Group # Begin Group "externals Headers" # Begin Group "CbLib Headers" # Begin Source File SOURCE=..\..\..\..\externals\CbLib\FunctorBase.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\externals\CbLib\Functor0.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\externals\CbLib\Functor1.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\externals\CbLib\Functor2.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\externals\CbLib\Functor3.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\externals\CbLib\Functor4.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\externals\CbLib\Functor0R.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\externals\CbLib\Functor1R.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\externals\CbLib\Functor2R.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\externals\CbLib\Functor3R.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\externals\CbLib\Functor4R.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\externals\CbLib\CBLMacros.hxx # End Source File # Begin Source File SOURCE=..\..\..\..\externals\CbLib\CBL.hxx # End Source File # End Group # End Group # End Group # Begin Source File SOURCE=settings.cfg !IF "$(CFG)" == "LPCExample - Win32 Release" # Begin Custom Build InputPath=settings.cfg "buildstamp" : $(SOURCE) "$(INTDIR)" "LPCExample.dsp" srcdeps.exe settings.cfg LPCExample.dsp # End Custom Build !ELSEIF "$(CFG)" == "LPCExample - Win32 Debug" # Begin Custom Build InputPath=settings.cfg "buildstamp" : $(SOURCE) "$(INTDIR)" "LPCExample.dsp" srcdeps.exe settings.cfg LPCExample.dsp # End Custom Build !ENDIF # End Source File # End Target # End Project