# Put here the relative path to the top of your sources TOP = # Put here the name you want for the binary PROGRAM = # this line includes default values for the variables below include $(TOP)/build/defaults.cfg # whether to use double (1) or float (0) for TData #CLAM_DOUBLE = 0 # whether to compile XML dependant code, and link agains Xerces #CLAM_USE_XML = 0 # whether to disable all the CLAM checks, both debug and normal #CLAM_DISABLE_CHECKS = 0 # whether to simulate release checks being in debug mode #CLAM_USE_RELEASE_ASSERTS = 0 # external library dependency indicators # the application uses ALSA development libraries USE_ALSA = $(HAS_ALSA) # the application uses the FFTW library USE_FFTW = 1 # the application uses the FLTK library USE_FLTK = 0 # the application uses QT USE_QT = 0 # the application uses OpenGl #USE_GL = 0 # the application uses DirectX SDK USE_DIRECTX = 0 # the application uses Portaudio USE_PORTAUDIO = 0 # the application uses Portmidi USE_PORTMIDI = 0 # the application uses RtAudio USE_RTAUDIO = 0 # the application uses pthreads ( POSIX Threads library ) USE_PTHREADS = 0 # the application uses CppUnit (Testing framework) #USE_CPPUNIT = 0 # The application uses sndfile (Audio File Reading) #USE_SNDFILE = 0 # The application uses madlib (MP3 decodign) #USE_MAD = 0 # The application uses libid3 (ID3 tags reading/writing) #USE_ID3 = 0 # The application reads/writes OGG/Vorbis files #USE_OGGVORBIS = 0 # the application uses Oscpack libreary (Open sound control) #USE_OSCPACK = 0 # Add here the paths to your project headers and sourcefiles # NOTE: $(CLAM_PATH)/src is implicit PRJ_SEARCH_INCLUDES = PRJ_SEARCH_RECURSE_INCLUDES = include $(TOP)/build/system.cfg # add here the path to the source file that contains the application # entry point SOURCES =